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FS2Crew 2010: FSX 737 Default Edition Voice Commander Series

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Price:
$26.30
SKU:
2C-FSX737VC
Quantity:
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Product Description

Reminder:  This version works with FSX only.   For the FS9/FS2004  version, please click here.


A New bar in Voice Control software and Flight Crew Simulations has just been Set...

Meet the All-New, Radically Redesigned FS2Crew...

Our biggest, most  significant overhaul yet in our 5 year-history, so new in fact we had to give it its own new product label (the 2010 series).

Now featuring full voice control integration...

This is Voice Control and Realism like you've never seen it before!!! 

Requirements:

  • Microsoft Flight Simulator X (This product works exclusively with the FSX Default 737).
  • Win XP, 2000, Vista, Windows 7 with latest Service Packs installed.
  • Microphone and/or Headset.
  • Vista and Windows 7 Users: Windows Speech Recognition language setting must be set to English - US.
  • Internet connection.


Exciting New Features:

  • Full voice control integration:  Issue voice commands to control your crew using your microphone!
  • Powerful new audio engine (volume control, 3-D Sound, audio device control, USB headset support).
  • Unique state-of-the-art voice control system to ensure maximum voice recognition accuracy.
  • Crew interation modelled: First Officer/Pilot Monitoring, FA, Engineer, Start Crew and Gate Agent.
  • Conditioned based voice command system to ensure minimum uncommanded actions.
  • Complete internal redesign to ensure maximum user friendliness and ease of use.
  • No computer generated synthetic voices used!
  • Real human recorded United States, GermanBritish, French, Irish, Dutch, Australian, Spanish and Finnish voice sets included for the First Officer.
  • Checklists, flows and crew interaction based on real-world 737 Airline SOPs.
  • Totally re-designed Configuration Manager.
  • FA Cabin announcements with independent adjustable volume control.
  • Built-in pushback crew with Jetway integration.
  • Integration options with AES and FSPassengers.
  • New sound effects for the default 737 aircraft.
  • First Officer takeoffs.
  • Cockpit Voice Recorder transcripts
  • Blackbox (for Audio Engine Error Checking)
  • And a whole lot more!!!

 

Demo Video:

 


 

Notes for users running home Networks:

  • Because the speech recognition engine is built into a gauge file that gets loaded via the host aircraft's panel.cfg file on your main FSX computer, the software is not networkable. A microphone or headset needs to be connected to your FSX computer.

 

 

Language Settings and Operating System Notes:

Please read the following information below carefully.  Please be aware of the differences between each Operating System and its various Editions.  They are not all the same.

All  XP Owners:

  • If you do not have the Microsoft SAPI speech engine already installed on your machine, please download it from Microsoft by clicking here.  

Non-English Vista/Windows 7 Ultimate or Enterprise Edition Owners:

  • Please install the English Language Pack from Microsoft via Windows Update.  Next, set your Speech Recognition settings to English - US.

Non-English Vista/Windows 7 Home or Professional Owners:

  • Only Vista/Windows 7 Ultimate or Enterprise Edition owners can install the required English Language Pack from Microsoft.  A suggested work-around is to use Vistalizator to change your language settings to English.

 

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Other Details

Version:
2.0
File Size:
Approx 184 MB
Download Protection:
Free

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Product Reviews

  1. Amazing! Wouldn't fly without it!

    Posted by Unknown on 28th May 2010

    Not having had the best of luck with FS2Crew in the past, I persuaded myself to purchase this during a promotion run by SimMarket. Looking back, that was proberbly the best decision I made since I decided to buy FSX three years ago! This ground breaking software really does transform your FS experience! I actually would not fly without it! Amazing!


  2. My Impressions

    Posted by Andy Ralls on 3rd Sep 2009

    "Colour me sceptical. I've used and abused several voice recognition packages over the years to enliven various sims, and I've had my share of frustration as well as immersion. However, I've always been left with the feeling that voice recognition, relying as it does on the MS SAPI, was just shy of being ready for showtime. In addition, the aural feedback to voice interaction is either non-existant or machine-generated. FS2Crews' implementation seemed at first to be another galant attempt to fill the niche, but also seemed to be destined to add to the eventual disappointment and frustration that Voice Recognition usually leaves the user with.

    However, I've changed my opinion, won over by the level of fidelity (as much as anyone can be faithful using a default aircraft) and relative depth of this product. There's something profoundly satisfying about calling out checklist responses with just that degree of authoritative inflection enjoyed by the self-confident aircraft captain about to take to the air. There's something decidedly impressive about calling out instructions during the frenetic moments of take-off and climb out in a modern jet flight deck and having them acted upon and verbally acknowledged with alacrity. Ultimately, though, there's something very serious happening when you forget you're sitting on your own, running a flight sim on a computer, and you mentally place yourself in the seat of your would-be alter-ego.

    Whenever I've used FS2Crew products in the past, it was hard to experience the suspension of disbelief that most sim-flyers crave. Pressing a key or joystick button was a small does of reality-injection that continually suspended the suspension, so to speak.

    Why is this different? Well, the percentage of voice recognition is no different...there's still the odd phrase that goes astray and needs repeating, but it's about the same level of instances you might say 'excuse me?' in a normal conversation. What's different is that the response back is completely human and contextualised so that you temporarily accept the reality of the response. No mechanical MS Mike robots here.

    It still ain't perfect, but it's by far the best attempt made to date to integrate voice recognition into the FS mainstream and the potential for this concept in use with a high-end, complex third-party aircraft is enormous. I recommend the product unreservedly. I'm not a huge fan of FSX (despite running on a i7 platform) and I wouldn't normally touch a default aircraft with a ten-foot pole. Since downloading this, I've flown nothing else."


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