Are you a developer looking for a cost-effective, powerful and easy way to play and manage sounds in your Flight Simulator or Windows application?
Well, look no further...
Designed for C/C++ programmers of all backgrounds (beginner to advanced), FS Audio Extreme is an Audio Module/SDK that will save you or your firm huge amounts of time, effort and money.
Utilizing Windows XACT audio technology, the Audio Module comes in 32 and 64 bit flavors.
In addition to angular placement of individual sounds (3-D Sound), some of the other things that the audio module is capable of doing are:
• Playing multiple sounds simultaneously
• Playing sounds continuously (e.g. engines)
• Playing one-shot sounds (e.g. GPWS callouts)
• Pause/resume any sound
• Start a new sound that interrupts the current sound
• Start a new sound immediately after the current sound terminates
• Kill the current sound
• Stack sounds for playing sequentially in a list
• Add sounds to the list on-the-fly
• Kill the current list
Want to see how easy and powerful it is use and impliment in your code?
Click here to download the full PDF manual.
Licensing and Pricing:
Please contact FS2Crew for Pricing and Licensing Information.

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